Foil PocketSet 01 · Season 2026

← Binder · Set 01 · No. 004

Tribal Wars7.4 Tribal Wars card art ConquerorInnoGames
  • DEPTH8.2
  • FAIR7.0
  • PACE6.6
  • POLISH7.2
"Twenty-three years old and still the sharpest edge in the box." No. 004/005CommonSet 01

Tribal Wars

Conqueror · InnoGames, first printed 2003 · Common · graded 7.4

7.4Common · weighted from the four sub-grades
  • Depth 8.2
  • Fair 7.0
  • Pace 6.6
  • Polish 7.2

Card text

The vintage card. Tribal Wars has been running since 2003 and the interface shows it: a grid of small buildings and a lot of tables. The game underneath is as sharp as anything in the set. One village, farm the abandoned ones around you, build an army, join a tribe, train nobles, take other players' villages for good. Then defend them.

It's the most demanding card by a distance. Attacks land in real time, tribes coordinate to the minute, and on a normal-speed world the people who do well set alarms. Worlds end after months with a tribe crowned, and a premium account smooths a great deal of the clicking; a non-paying player can compete but works harder for it.

We nearly left it out of the set for pace alone. The first week is slow and the tutorial doesn't prepare you for the game that follows. It stays because when it clicks, in week three or four, it clicks harder than anything else here.

What pulls you in

  • Constant, coordinated PvP with a team that expects you
  • Spreadsheets and timing rewarded
  • Worlds that end with a winner

Misprints

  • The slowest opening week in the set
  • An interface from another decade
  • Premium does a lot of the clicking for paying players
Set
01, Season 2026, card 004 of 005
Artist
InnoGames, official artwork
First printed
2003, still updated
Formats
Browser, iOS, Android
Deck time
20 min, and alarms
PvP
Constant
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