Foil PocketSet 01 · Season 2026

← Binder · Set 01 · No. 001

Forge of Empires8.5 Forge of Empires card art BuilderInnoGames
  • DEPTH9.4
  • FAIR8.0
  • PACE7.6
  • POLISH8.8
"Stone Age huts to orbital habitats, one timer at a time." No. 001/005LegendarySet 01

Forge of Empires

Builder · InnoGames, first printed 2012 · Legendary · graded 8.5

8.5Legendary · weighted from the four sub-grades
  • Depth 9.4
  • Fair 8.0
  • Pace 7.6
  • Polish 8.8

Card text

The chase card of the set, and it earns the frame. Forge of Empires starts you with huts and a Stone Age tech tree and, if you keep at it, you're still finding new eras, units and buildings a year later. Nothing else in the binder has that much road ahead of it.

It's better mechanically than its age suggests. Battles are fought on a small hex map with up to eight units a side, and past the early ages they reward positioning and counters rather than brute numbers. Great Buildings, guild expeditions and a constant stream of events give you something to plan around each day, and the guild scene is active on every server we tried.

The sub-grade it loses is pace. From the Late Middle Ages the game slows noticeably unless you lean on your guild or the premium currency, and the events overlap in a way that can feel like homework. We never spent and never felt stuck; "steady" here means weeks per era, not days.

What pulls you in

  • A progression arc measured in months
  • Battles that reward thinking once you leave the early ages
  • One account across browser, phone and tablet
  • Guilds that do things together every week

Misprints

  • Mid-game slowdown from the Late Middle Ages on
  • Overlapping events, each with a paid tier
  • City space is tight; expansions get expensive
Set
01, Season 2026, card 001 of 005
Artist
InnoGames, official artwork
First printed
2012, still updated
Formats
Browser, iOS, Android (one account)
Deck time
15–30 min a day
PvP
Optional
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