Foil PocketSet 01 · Season 2026

Grading

How a grade is reached and what the rarities mean

Every game in a set gets a fresh account and at least four weeks of play, usually more, in Chrome and Firefox on an ordinary laptop. We don't spend during that window, so the fairness sub-grade reflects the non-paying experience. Pricing gets checked separately afterwards.

35%Depth

Are the decisions still interesting in week six, or is it timers all the way down?

30%Fair

How the game treats someone who never pays, and how loudly the shop asks.

20%Pace

How soon a fresh account reaches its first real decision, and whether the middle keeps moving.

15%Polish

Interface, stability and load times in an ordinary browser over long sessions.

Rarity

Rarity is read straight off the grade: 8.5 and up is Legendary, 8.0 to 8.4 Epic, 7.5 to 7.9 Rare, 7.0 to 7.4 Common. Nothing under 7.0 is printed. A Common is still a game we'd recommend to the right player; the misprints on its card say who that is.

Who pays for the printing

Affiliate commissions, and nothing else. "Add to binder" buttons lead to each publisher's official site through a tracking link, and if you create an account afterwards the publisher may pay us. That doesn't change the price you pay, and it has never changed a grade. Publishers don't see cards before they're printed and can't buy a slot in the set.

Regrading

Every set is regraded each season. When a sub-grade moves, the card text says why and the set number gets a new print date.